[PENNMUSH] Idle timeouts
Philip Mak
pmak at aaanime.net
Sat Apr 1 09:44:09 CST 2006
On Fri, Mar 31, 2006 at 11:23:51AM -0700, Jason Low wrote:
> Regarding the recent commentary about Linksys routers dropping connections -
> I have this problem but can't do anything with the router (or, it's been
> tried and been less than successful). I tell all my players to use IDLE, but
> the problem is cropping up with the MudNet player-bot. I've gotten no
> response from the mudnet mailing lists I've been able to find - anyone got
> any ideas on what I could do to keep it alive? I've found that querying the
> mush from another mudnet-equipped mush will (eventually) cause MudNet to
> reconnect, but only until the next time my mush saves game (presumably the
> next time the program tries to send text to MudNet), when it drops off.
>
> I've almost gotten to the point of putting a repeating command bot of some
> sort on the 'other' mush to make its MudNet query mine every few minutes,
> but I'm not sure that's the ideal situation either.
The problem is that MudNet's TCP/IP connection to your MUSH doesn't
have any traffic going through it, right?
What if you setup a @wait loop that does @pemit *MudNet=%r (well, use
MudNet's dbref#) every few minutes?
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