PennMUSH Community

Ticket #7581 (new incoming)

Opened 5 months ago

chatdb processing bug

Reported by: anonymous Assigned to: devteam
Priority: minor Milestone:
Keywords: Cc:
Visibility: Public

Description

Here's an odd one for you. My chatdb somehow got saved with a nuked object
present on the channel. When the game loads, the chatdb processing code
discarded the dbref with a log annotation, but the database subsequently
fails to load because it doesn't get the number of 'users' for the channel
that's specified in the chatdb, causing the game to not load. How the chatdb
got saved with an invalid dbref on it in the first place is a good question,
but the automatic sanity check that removes garbage dbrefs from channels
needs to update the 'number of expected users for this channel' variable in
the database loading code so that it can load itself correctly.

If that's not clear, let me know and I can try and restate or show an
example :)

-Eratl

Attachments

part0001.html (0.8 kB) - added by Tim Krajcar on 04/09/08 15:01:10.

Change History

04/09/08 15:01:10 changed by Tim Krajcar

  • attachment part0001.html added.

04/09/08 15:01:10 changed by Tim Krajcar

  • id set to 7581.

This message has 1 attachment(s)