| 3814 | | Drops <object>, if you are presently carrying it. If the room the object |
|---|
| 3815 | | is dropped in has a DROP-TO set, the object may automatically be sent |
|---|
| 3816 | | to another location. Some MUSHes may have @lock/drop enabled, which |
|---|
| 3817 | | allows you to set who is permitted to drop the object. |
|---|
| 3818 | | |
|---|
| 3819 | | Note that as of 1.6.6, the TEMPLE flag and SACRIFICING have been |
|---|
| 3820 | | disabled. |
|---|
| | 3814 | Drops <object>, if you are presently carrying it. If the room the |
|---|
| | 3815 | object is dropped in has a DROP-TO set, the object may automatically |
|---|
| | 3816 | be sent to another location. Some MUSHes may have @lock/drop |
|---|
| | 3817 | enabled, which allows you to set who is permitted to drop the |
|---|
| | 3818 | object. |
|---|
| 3842 | | These commands, like news, work the same way as the help command, except |
|---|
| 3843 | | that the information provided in them is specific to this particular |
|---|
| 3844 | | MUSH. Not all MUSHes will have both or either of these commands enabled. |
|---|
| | 3840 | These commands, like news, work the same way as the help command, |
|---|
| | 3841 | except that the information provided in them is specific to this |
|---|
| | 3842 | particular MUSH. Not all MUSHes will have both or either of these |
|---|
| | 3843 | commands enabled. |
|---|
| 3907 | | The empty command attempts to move all the contents of <object> |
|---|
| 3908 | | to <object>'s location. You must either be holding <object> |
|---|
| 3909 | | (in which case the command is like getting <object>'s <item> |
|---|
| 3910 | | for each item) or be in the same location as <object> (in which |
|---|
| 3911 | | case the command is like getting <object>'s <item> and dropping it). |
|---|
| | 3906 | The empty command attempts to move all the contents of <object> to |
|---|
| | 3907 | <object>'s location. You must either be holding <object> (in which |
|---|
| | 3908 | case the command is like getting <object>'s <item> for each item) or |
|---|
| | 3909 | be in the same location as <object> (in which case the command is |
|---|
| | 3910 | like getting <object>'s <item> and dropping it). |
|---|
| 3914 | | hands of the player running the command. Therefore, the same kinds of |
|---|
| 3915 | | locks and messages that are applied in a possessive get (and, possibly, |
|---|
| 3916 | | a drop) are applied to each item in <object>. It is therefore possible |
|---|
| 3917 | | to fail to empty an object for many reasons, even when you could do so |
|---|
| 3918 | | using "extraphysical" methods (teleporting items, forcing the object |
|---|
| 3919 | | to drop them, or forcing the items to leave the object.) |
|---|
| | 3913 | hands of the player running the command. Therefore, the same kinds |
|---|
| | 3914 | of locks and messages that are applied in a possessive get (and, |
|---|
| | 3915 | possibly, a drop) are applied to each item in <object>. It is |
|---|
| | 3916 | therefore possible to fail to empty an object for many reasons, even |
|---|
| | 3917 | when you could do so using "extraphysical" methods (teleporting |
|---|
| | 3918 | items, forcing the object to drop them, or forcing the items to |
|---|
| | 3919 | leave the object.) |
|---|
| 3927 | | You pick up object, if you pass the object's @lock and the container's |
|---|
| 3928 | | @lock/take (if set). You can also do get <thing>'s <object>, which will |
|---|
| 3929 | | fail if thing is not ENTER_OK, thing has a take-lock that blocks you, |
|---|
| 3930 | | or object is locked against you. Some MUSHes choose to disable the |
|---|
| 3931 | | ability to take an object in someone else's inventory. |
|---|
| | 3927 | You pick up object, if you pass the object's @lock and the |
|---|
| | 3928 | container's @lock/take (if set). You can also do get <thing>'s |
|---|
| | 3929 | <object>, which will fail if thing is not ENTER_OK, thing has a |
|---|
| | 3930 | take-lock that blocks you, or object is locked against you. Some |
|---|
| | 3931 | MUSHes choose to disable the ability to take an object in someone |
|---|
| | 3932 | else's inventory. |
|---|
| 3963 | | The PRICELIST attribute is a space-delimited list of item names |
|---|
| 3964 | | and prices that are checked when the 'buy' command is run. |
|---|
| 3965 | | |
|---|
| 3966 | | An item name may have '_'s where the player would use a space in |
|---|
| 3967 | | the name. |
|---|
| 3968 | | |
|---|
| 3969 | | A price is either a number (20), a range of numbers (10-30), or |
|---|
| 3970 | | a minimum number (10+). |
|---|
| | 3964 | The PRICELIST attribute is a space-delimited list of item names and |
|---|
| | 3965 | prices that are checked when the 'buy' command is run. |
|---|
| | 3966 | |
|---|
| | 3967 | An item name may have '_'s where the player would use a space in the |
|---|
| | 3968 | name. |
|---|
| | 3969 | |
|---|
| | 3970 | A price is either a number (20), a range of numbers (10-30), or a |
|---|
| | 3971 | minimum number (10+). |
|---|
| 3981 | | <cost> is given, the first item that matches that cost will be purchased. |
|---|
| 3982 | | Otherwise, the first matching item that you can afford will be purchased. |
|---|
| 3983 | | |
|---|
| 3984 | | If the pricelist match contains a list of prices, |
|---|
| 3985 | | ITEM:30,20,10, the first one you can afford will be the resulting price. |
|---|
| | 3982 | <cost> is given, the first item that matches that cost will be |
|---|
| | 3983 | purchased. Otherwise, the first matching item that you can afford |
|---|
| | 3984 | will be purchased. |
|---|
| | 3985 | |
|---|
| | 3986 | If the pricelist match contains a list of prices, ITEM:30,20,10, the |
|---|
| | 3987 | first one you can afford will be the resulting price. |
|---|
| 4002 | | Gives player the specified <number> of pennies or <object>. You can't give |
|---|
| 4003 | | someone pennies if their new total would be greater than 100000 pennies. |
|---|
| 4004 | | (No reason to get greedy). The /silent switch suppresses the default |
|---|
| 4005 | | message indicating how many pennies were given. Wizards may "give" |
|---|
| 4006 | | a negative number of pennies. |
|---|
| | 4004 | Gives player the specified <number> of pennies or <object>. You |
|---|
| | 4005 | can't give someone pennies if their new total would be greater than |
|---|
| | 4006 | 100000 pennies. (No reason to get greedy). The /silent switch |
|---|
| | 4007 | suppresses the default message indicating how many pennies were |
|---|
| | 4008 | given. Wizards may "give" a negative number of pennies. |
|---|
| 4024 | | Goes in the specified direction. <Direction> can be the name or alias of |
|---|
| 4025 | | an exit in your area, the enter alias of an object in your area, or |
|---|
| 4026 | | the leave alias of the object you are in. You do not need to use the |
|---|
| 4027 | | word 'go' or 'move', in fact -- simply typing the direction will have the |
|---|
| 4028 | | same effect. |
|---|
| 4029 | | |
|---|
| 4030 | | 'go home' is a special command that returns you to your home room/object. |
|---|
| 4031 | | Some MUSHes may disable this command. |
|---|
| | 4026 | Goes in the specified direction. <Direction> can be the name or |
|---|
| | 4027 | alias of an exit in your area, the enter alias of an object in your |
|---|
| | 4028 | area, or the leave alias of the object you are in. You do not need |
|---|
| | 4029 | to use the word 'go' or 'move', in fact -- simply typing the |
|---|
| | 4030 | direction will have the same effect. |
|---|
| | 4031 | |
|---|
| | 4032 | 'go home' is a special command that returns you to your home |
|---|
| | 4033 | room/object. Some MUSHes may disable this command. |
|---|
| 4042 | | This command returns some information about the MUSH you are on, such |
|---|
| 4043 | | as its version number, time of last restart, number of players currently |
|---|
| 4044 | | connected, and size of database. It can be issued from the connect |
|---|
| 4045 | | screen. |
|---|
| | 4044 | This command returns some information about the MUSH you are on, |
|---|
| | 4045 | such as its version number, time of last restart, number of players |
|---|
| | 4046 | currently connected, and size of database. It can be issued from the |
|---|
| | 4047 | connect screen. |
|---|
| 4049 | | Lists what you are carrying. Can be abbreviated by just 'i', or 'inv'. |
|---|
| 4050 | | It also tells you how much MUSH money you have. If you are not set |
|---|
| 4051 | | OPAQUE, others will also be able to see what is in your inventory by |
|---|
| 4052 | | looking at you. |
|---|
| 4053 | | |
|---|
| 4054 | | Note that on some MUSHes it is possible to take things that are in |
|---|
| | 4051 | Lists what you are carrying. Can be abbreviated by just 'i', or |
|---|
| | 4052 | 'inv'. It also tells you how much MUSH money you have. If you are |
|---|
| | 4053 | not set OPAQUE, others will also be able to see what is in your |
|---|
| | 4054 | inventory by looking at you. |
|---|
| | 4055 | |
|---|
| | 4056 | Note that on some MUSHes it is possible to take things that are in |
|---|
| 4062 | | Attempts to kill the specified object. Killing costs <cost> pennies, which |
|---|
| 4063 | | gives you a <cost>% chance of killing the player. Thus, spending 100 |
|---|
| 4064 | | pennies always works (except against wizards, who can never be killed). |
|---|
| 4065 | | If you don't specify a cost, the default is 10 (i.e. 10%). The player, |
|---|
| 4066 | | if killed, receives <cost>/2 pennies in insurance. |
|---|
| | 4064 | Attempts to kill the specified object. Killing costs <cost> pennies, |
|---|
| | 4065 | which gives you a <cost>% chance of killing the player. Thus, |
|---|
| | 4066 | spending 100 pennies always works (except against wizards, who can |
|---|
| | 4067 | never be killed). If you don't specify a cost, the default is 10 |
|---|
| | 4068 | (i.e. 10%). The player, if killed, receives <cost>/2 pennies in |
|---|
| | 4069 | insurance. |
|---|
| 4079 | | are triggered, and its @aleave actions are triggered. |
|---|
| 4080 | | |
|---|
| 4081 | | The NO_LEAVE flag may be enabled on some MUSHes. Objects set with this |
|---|
| 4082 | | flag cannot be left. @lock/leave may also be enabled on some MUSHes, |
|---|
| 4083 | | which allows you to set who can leave the object. If you fail to |
|---|
| 4084 | | leave, the object's @lfail/@olfail/@alfail messages/actions will be |
|---|
| 4085 | | triggered. |
|---|
| | 4082 | are triggered, and its @aleave actions are triggered. |
|---|
| | 4083 | |
|---|
| | 4084 | The NO_LEAVE flag may be enabled on some MUSHes. Objects set with |
|---|
| | 4085 | this flag cannot be left. @lock/leave may also be enabled on some |
|---|
| | 4086 | MUSHes, which allows you to set who can leave the object. If you |
|---|
| | 4087 | fail to leave, the object's @lfail/@olfail/@alfail messages/actions |
|---|
| | 4088 | will be triggered. |
|---|
| 4103 | | Displays the description of <object>, or the room you're in if you don't |
|---|
| 4104 | | name a specific object. You can specify object as <name> or #<dbref> or |
|---|
| 4105 | | 'me' or 'here'. On some MUSHes, 'read' may work the same as 'look'. The |
|---|
| 4106 | | second form of this command allows you to look at objects held by other |
|---|
| 4107 | | people, if the person is not OPAQUE. |
|---|
| | 4106 | Displays the description of <object>, or the room you're in if you |
|---|
| | 4107 | don't name a specific object. You can specify object as <name> or |
|---|
| | 4108 | #<dbref> or 'me' or 'here'. On some MUSHes, 'read' may work the same |
|---|
| | 4109 | as 'look'. The second form of this command allows you to look at |
|---|
| | 4110 | objects held by other people, if the person is not OPAQUE. |
|---|
| 4109 | | Look can take one switch, "outside". look/outside allows you to |
|---|
| 4110 | | look at objects outside your current location, as long as your |
|---|
| 4111 | | immediate location is not a room, and is not OPAQUE. |
|---|
| | 4112 | Look can take one switch, "outside". look/outside allows you to look |
|---|
| | 4113 | at objects outside your current location, as long as your immediate |
|---|
| | 4114 | location is not a room, and is not OPAQUE. |
|---|
| 4115 | | If you look at an object that is not set OPAQUE, you will see any non-DARK |
|---|
| 4116 | | items in its inventory. You can look at DARK items in your location if |
|---|
| 4117 | | you know what their name is by typing 'look <object>', but they will |
|---|
| 4118 | | not show up in the list of contents. |
|---|
| 4119 | | |
|---|
| 4120 | | When you type 'look' alone, you look at your current location. For a room, |
|---|
| 4121 | | this normally shows you the room's description, the list of contents, and |
|---|
| 4122 | | any obvious exits from the room. For an object, it only shows you the |
|---|
| 4123 | | interior description (@idescribe). |
|---|
| 4124 | | |
|---|
| 4125 | | If a room is set DARK, when you look you will not see any of the exits |
|---|
| 4126 | | or contents of the room, unless they are set LIGHT. |
|---|
| | 4118 | |
|---|
| | 4119 | If you look at an object that is not set OPAQUE, you will see any |
|---|
| | 4120 | non-DARK items in its inventory. You can look at DARK items in your |
|---|
| | 4121 | location if you know what their name is by typing 'look <object>', |
|---|
| | 4122 | but they will not show up in the list of contents. |
|---|
| | 4123 | |
|---|
| | 4124 | When you type 'look' alone, you look at your current location. For a |
|---|
| | 4125 | room, this normally shows you the room's description, the list of |
|---|
| | 4126 | contents, and any obvious exits from the room. For an object, it |
|---|
| | 4127 | only shows you the interior description (@idescribe). |
|---|
| | 4128 | |
|---|
| | 4129 | If a room is set DARK, when you look you will not see any of the |
|---|
| | 4130 | exits or contents of the room, unless they are set LIGHT. |
|---|
| 4134 | | The news system works just like the help system. Many MUSHes use it to |
|---|
| 4135 | | provide standard information on the rules, theme, and customized |
|---|
| 4136 | | commands of the particular MUSH. It is highly recommended that you |
|---|
| | 4138 | The news system works just like the help system. Many MUSHes use it |
|---|
| | 4139 | to provide standard information on the rules, theme, and customized |
|---|
| | 4140 | commands of the particular MUSH. It is highly recommended that you |
|---|
| 4162 | | @alias and to see if the name matches someone connected. If the first |
|---|
| 4163 | | character of <message> is a : or a ;, it will send the page in pose |
|---|
| 4164 | | format. |
|---|
| 4165 | | |
|---|
| 4166 | | Objects may page players, but not vice versa. If an object pages |
|---|
| 4167 | | a NOSPOOF player, that player will see the object's number in |
|---|
| 4168 | | square brackets, in front of the message, in a fashion similar to |
|---|
| 4169 | | the way NOSPOOF flags emits. |
|---|
| 4170 | | |
|---|
| 4171 | | When a player is paged, their PAGEFORMAT attribute is checked, and if |
|---|
| 4172 | | exists, the page as viewed by the player is set to the results of |
|---|
| | 4167 | @alias and to see if the name matches someone connected. If the |
|---|
| | 4168 | first character of <message> is a : or a ;, it will send the page in |
|---|
| | 4169 | pose format. |
|---|
| | 4170 | |
|---|
| | 4171 | Objects may page players, but not vice versa. If an object pages a |
|---|
| | 4172 | NOSPOOF player, that player will see the object's number in square |
|---|
| | 4173 | brackets, in front of the message, in a fashion similar to the way |
|---|
| | 4174 | NOSPOOF flags emits. |
|---|
| | 4175 | |
|---|
| | 4176 | When a player is paged, their PAGEFORMAT attribute is checked, and |
|---|
| | 4177 | if exists, the page as viewed by the player is set to the results of |
|---|
| 4182 | | The /override switch is admin-only, and overrides pagelocks and HAVEN. |
|---|
| 4183 | | The /port switch is admin-only, and will page a port descriptor directly, |
|---|
| 4184 | | including connections that have not yet logged into a player. |
|---|
| | 4189 | The /override switch is admin-only, and overrides pagelocks and |
|---|
| | 4190 | HAVEN. |
|---|
| | 4191 | The /port switch is admin-only, and will page a port descriptor |
|---|
| | 4192 | directly, including connections that have not yet logged into a |
|---|
| | 4193 | player. |
|---|
| 4198 | | Displays your name followed by the statement you posed. May be abbreviated |
|---|
| 4199 | | by the ':' symbol. Normally, a space is placed between your name and the |
|---|
| 4200 | | action you are posing. If you do not wish to have a space inserted, use |
|---|
| 4201 | | the /nospace switch, the 'semipose' command, or the ';' symbol and don't |
|---|
| 4202 | | add a space between the ; and the <action pose>. |
|---|
| 4203 | | The /noeval switch prevents the pose from being evaluated by |
|---|
| 4204 | | the parser. |
|---|
| | 4207 | Displays your name followed by the statement you posed. May be |
|---|
| | 4208 | abbreviated by the ':' symbol. Normally, a space is placed between |
|---|
| | 4209 | your name and the action you are posing. If you do not wish to have |
|---|
| | 4210 | a space inserted, use the /nospace switch, the 'semipose' command, |
|---|
| | 4211 | or the ';' symbol and don't add a space between the ; and the |
|---|
| | 4212 | <action pose>. The /noeval switch prevents the pose from being |
|---|
| | 4213 | evaluated by the parser. |
|---|
| 4223 | | Says <message> out loud. The message will be enclosed in double-quotes. |
|---|
| 4224 | | A single double-quote is the abbreviation for this common command. |
|---|
| 4225 | | |
|---|
| 4226 | | Say takes one switch, /noeval. The /noeval switch prevents any evaluation |
|---|
| 4227 | | of the message, and is handy when you want to say things that use special |
|---|
| 4228 | | characters like % or []'s. |
|---|
| | 4232 | Says <message> out loud. The message will be enclosed in |
|---|
| | 4233 | double-quotes. A single double-quote is the abbreviation for this |
|---|
| | 4234 | common command. |
|---|
| | 4235 | |
|---|
| | 4236 | Say takes one switch, /noeval. The /noeval switch prevents any |
|---|
| | 4237 | evaluation of the message, and is handy when you want to say things |
|---|
| | 4238 | that use special characters like % or []'s. |
|---|
| 4251 | | You can use this command to send a private message to yourself. Pronoun |
|---|
| 4252 | | substitution is performed. This is essentially equivalent to doing a |
|---|
| 4253 | | "@pemit me=<message>", but with "think", there's no prepended text. |
|---|
| | 4261 | You can use this command to send a private message to |
|---|
| | 4262 | yourself. Pronoun substitution is performed. This is essentially |
|---|
| | 4263 | equivalent to doing a "@pemit me=<message>", but with "think", |
|---|
| | 4264 | there's no prepended text. |
|---|
| | 4265 | |
|---|
| 4271 | | Attempts to use an object, triggering its @use/@ouse/@ause attributes. |
|---|
| 4272 | | The person using the object must pass its uselock; no inheritance check |
|---|
| 4273 | | is necessary. This is may be done remotely, by using a dbref number; |
|---|
| 4274 | | it provides an easy way for non-TRUST objects to perform commands on |
|---|
| 4275 | | TRUST objects. |
|---|
| | 4283 | Attempts to use an object, triggering its @use/@ouse/@ause |
|---|
| | 4284 | attributes. The person using the object must pass its uselock; no |
|---|
| | 4285 | inheritance check is necessary. This is may be done remotely by |
|---|
| | 4286 | using a dbref number; it provides an easy way for non-TRUST objects |
|---|
| | 4287 | to perform commands on TRUST objects. |
|---|
| 4294 | | In a noisy whisper, other players in the room may be told who you whispered |
|---|
| 4295 | | to (but not what you whispered): Polgara whispers to Javelin. |
|---|
| 4296 | | The probability that a noisy whisper will be heard aloud is configurable. |
|---|
| 4297 | | In a silent whisper, other players will not know that you whispered. |
|---|
| 4298 | | The default whisper may be configured either silent or noisy (check @config) |
|---|
| | 4306 | In a noisy whisper, other players in the room may be told who you |
|---|
| | 4307 | whispered to (but not what you whispered): Polgara whispers to |
|---|
| | 4308 | Javelin. The probability that a noisy whisper will be heard aloud |
|---|
| | 4309 | is configurable. In a silent whisper, other players will not know |
|---|
| | 4310 | that you whispered. The default whisper may be configured either |
|---|
| | 4311 | silent or noisy (check @config) |
|---|