Changeset 1241
- Timestamp:
- 07/24/08 09:00:26 (1 month ago)
- Files:
-
- 1.8.3/branches/devel/CHANGES.183 (modified) (1 diff)
- 1.8.3/branches/devel/src/set.c (modified) (2 diffs)
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1.8.3/branches/devel/CHANGES.183
r1231 r1241 32 32 * New configure option --disable-sql to turn off checks for all supported 33 33 SQL servers. 34 * @name strips out quotes around player names even if spaces in them are 35 disabled. 34 36 35 37 Commands: 1.8.3/branches/devel/src/set.c
r1150 r1241 64 64 { 65 65 dbref thing; 66 char * password;66 char *eon; /* End Of Name */ 67 67 char *myenv[10]; 68 68 int i; … … 78 78 /* check for renaming a player */ 79 79 if (IsPlayer(thing)) { 80 if (PLAYER_NAME_SPACES) { 81 if (*newname == '\"') { 82 for (; *newname && ((*newname == '\"') 83 || isspace((unsigned char) *newname)); 84 newname++) ; 85 password = newname; 86 while (*password && (*password != '\"')) { 87 while (*password && (*password != '\"')) 88 password++; 89 if (*password == '\"') { 90 *password++ = '\0'; 91 while (*password && isspace((unsigned char) *password)) 92 password++; 93 break; 80 if (*newname == '"') { 81 for (; *newname && ((*newname == '"') 82 || isspace((unsigned char) *newname)); 83 newname++) ; 84 eon = newname; 85 while (*eon && (*eon != '"')) { 86 while (*eon && (*eon != '"')) 87 eon++; 88 if (*eon == '"') { 89 *eon++ = '\0'; 90 while (*eon && isspace((unsigned char) *eon)) 91 eon++; 92 break; 94 93 } 95 94 } 96 } else {97 password = newname;98 while (*password && !isspace((unsigned char) *password))99 password++;100 if (*password) {101 *password++ = '\0';102 while (*password && isspace((unsigned char) *password))103 password++;104 }105 }106 95 } else { 107 108 /* split off password */ 109 for (password = newname + strlen(newname) - 1; 110 *password && !isspace((unsigned char) *password); password--) ; 111 for (; *password && isspace((unsigned char) *password); password--) ; 112 /* eat whitespace */ 113 if (*password) { 114 *++password = '\0'; /* terminate name */ 115 password++; 116 while (*password && isspace((unsigned char) *password)) 117 password++; 118 } 96 eon = newname; 97 while (*eon && !isspace((unsigned char) *eon)) 98 eon++; 99 if (*eon) 100 *eon++ = '\0'; 119 101 } 120 102 if (!ok_player_name(newname, player, thing)) {
