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Here's an odd one for you. My chatdb somehow got saved with a nuked object present on the channel. When the game loads, the chatdb processing code discarded the dbref with a log annotation, but the database subsequently fails to load because it doesn't get the number of 'users' for the channel that's specified in the chatdb, causing the game to not load. How the chatdb got saved with an invalid dbref on it in the first place is a good question, but the automatic sanity check that removes garbage dbrefs from channels needs to update the 'number of expected users for this channel' variable in the database loading code so that it can load itself correctly.<br> |
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